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Keio Media Design:Color-management in Unity

グローバルに活躍できるクリエイティブリーダーである「メディア・イノベータ」を育成する KMD は、創造社会を牽引するための様々な活動を行っています。 2017 年 11 月 7 日のKMDでの実習講義において、光、色、とそれを扱うソフトウェア、電子デバイスを理解するため、Unityを使ったワークショップをおこないました。 Workshop進行用スライド(ダウンロード)

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CGWORLD VFX Anatomy:GRAVITY CAT / 重力的眩暈子猫編

The VFX making of “GRAVITY CAT / 重力的眩暈子猫編” was featured in CGWORLD VFX Anatomy. Logoscope participates in high dynamic range 3D scanning of through-window buildings and scene linear workflow construction. CGWORLD VFX Anatomy『GRAVITY CAT / 重力的眩暈子猫編』 10/2016-01/2017, PlayStation PV 『GRAVITY CAT / 重力的眩暈子猫』, CG director: Tetsuaki Matsumoto (Omnibus Japan Inc.), Contribution: Color-management in VFX, Photogrammetry […]

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Events

【 Lecture 】
The National Film Center, The National Museum of Modern Art, Tokyo:Symposium on the Digital Preservation and Archival Use of Film Collections

On January 26 and 27, 2017, the NFC Symposium: “Symposium on the Digital Preservation and Archival Use of Film Collections” will be held at the Film Center of the National Museum of Modern Art, Tokyo, Kyobashi; Logoscope will present “Scene Linear Workflows/ACES and its Perspectives in Archiving” in Part 4 of the 27th. “Scene Linear […]

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News Publication

CGWORLD vol.221: ‘Saya’ ver.2016

I wrote about the Virtual Human Project in CGWORLD vol.221 “Saya” ver.2016, which will be released on Saturday, December 10, 2016. I was responsible for the “History” and “Workflow” chapters in the feature. Released on Saturday, December 10, 2016 CGWORLD vol. 221 (January 2017 issue) 『Saya』ver.2016 ・Introduction・History・ Setup・ Performance Capture・ Workflow ・Rendering ・Consideration

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Events

【 Lecture 】
CGWORLDCreative Conference 2016: The Making of Björk VR

We will be giving a presentation at the CGWORLD Creative Conference 2016 on November 6, 2016. In the lecture “Making Björk VR Works”, Mr. Inudo, representative director of MARK Inc., and director of TAKCOM will also take the stage. Logoscope will present a detailed technical presentation of the 360-degree public recording of Bjork’s performance at […]

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Virtual Human Project:Saya ver.2016

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News

Born Digital’s Exclusive Subscription Member Download:Maya2017×Arnold Look-dev Assets

A look development scene for Maya2017 x Arnold, created by Logoscope, is available for download exclusively for Bone Digital subscription members. Be sure to take advantage of this in your render setup at Arnold.

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Events

JPPA Seminar: Video Production on Scene-linear/ACES and BT.2020 Standards
Reality of Video based on Cognition

The 5th File-Based Workflow Interpolation Seminar hosted by Japan Post Production Association (JPPA) will be held. I will be giving a presentation on “Video Production in Scene Linear/ACES and BT.2020 – Reality of Video Based on Cognition”. Date and Time: February 10, 2016 (Water) 13:00~18:00 (12:15~) Venue: Fujifilm Nishiasabu Holl (2-26-30 Nishiasabu, Minato-ku, Tokyo) In […]

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Events

【 Lecture 】
CGWORLD 2015 Creative Conference :High-quality Video Production in BT.2020: Cognition-based Visual Reality

We will be giving a presentation at the CGWORLD 2015 Creative Conference in Tokyo on November 22, 2015 as follows. “High-quality Video Production in BT.2020: Cognition-based Visual Reality”Abstract:Next generation formats such as high resolution (4K and 8K), high frame rate (HFR) and high brightness (HDR) bring a high level of reality to video expression. In […]

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Events

InterBEE2015 JPPADay Session: Creative frame rates and HDR workflows based on the BT.2020 standard

I will be speaking at the InterBEE2018 JPPA session on Thursday, November 19, 2015. In this talk, I will introduce a creative frame rate method where different frame rates are synthesized within a cut and a workflow for HDR (High Dynamic Range) video, based on the BT.2020 evaluation video we collaborated on this summer. BT.2020 […]