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We participated in the creation of content for 5G LAB – VR Square.

We participated in the development of “VR SQUARE” contents for 5G LAB, SoftBank’s content delivery service. We collaborated to develop real-time stitching for 360° video and a real-time preview system for 180° stereo VR. The following link shows a list of our staff as VR engineers.

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JOYFIT MASH CYCLE: A Bike Exercise Wide Vision Contents

We created MASH CYCLE, a bike exercise that fuses entertainment with the five senses and your whole body. Logoscope produced and directed the content for High Frame Rates and Wide Vision. We also made a prototype of a heart rate sensor synchronization system. 06/2018-01/2019, JOYFIT Mash Cycle (HFR, Ultra-wide), Producer: Yoshifumi Mouri (rinproject.net), Contribution: Wide-vision […]

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docomo FUTURE STATION: A Large 12K Wide LED Vision

We participated in the creation of wide vision content for docomo FUTURE STATION, a 12K x 2K wide LED vision (SONY Crystal LED) that showcases the various advantages of 5G, the next generation of communications, such as high speed, high capacity and low latency. Logoscope provided technical direction for the live-action content for High Frame […]

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NTT R&Dフォーラム2018 NTT Kirari!: 8K Wide Vision HFR Contents

NTT R&D Forum 2018 fencing match-watching expansion We participated in the production of powered by NTT Kirari! We participated in the creation of wide-vision content. Logoscope provided technical direction for High Frame Rates (120fps), High Resolution (8K) and Wide Vision live action content. Specifically, we performed multi-cam shooting and post-production of 12K wide vision. 11/2018, […]

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The Seminar “Reality of video based on cognition” was covered by FDI.

Professional video/audio production and security-related technology information in the age of cloud ICT Full Digital Inovation FDI 2016 3

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Events

JPPA Seminar: Video Production on Scene-linear/ACES and BT.2020 Standards
Reality of Video based on Cognition

The 5th File-Based Workflow Interpolation Seminar hosted by Japan Post Production Association (JPPA) will be held. I will be giving a presentation on “Video Production in Scene Linear/ACES and BT.2020 – Reality of Video Based on Cognition”. Date and Time: February 10, 2016 (Water) 13:00~18:00 (12:15~) Venue: Fujifilm Nishiasabu Holl (2-26-30 Nishiasabu, Minato-ku, Tokyo) In […]

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Events

【 Lecture 】
CGWORLD 2015 Creative Conference :High-quality Video Production in BT.2020: Cognition-based Visual Reality

We will be giving a presentation at the CGWORLD 2015 Creative Conference in Tokyo on November 22, 2015 as follows. “High-quality Video Production in BT.2020: Cognition-based Visual Reality”Abstract:Next generation formats such as high resolution (4K and 8K), high frame rate (HFR) and high brightness (HDR) bring a high level of reality to video expression. In […]

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InterBEE2015 JPPADay Session: Creative frame rates and HDR workflows based on the BT.2020 standard

I will be speaking at the InterBEE2018 JPPA session on Thursday, November 19, 2015. In this talk, I will introduce a creative frame rate method where different frame rates are synthesized within a cut and a workflow for HDR (High Dynamic Range) video, based on the BT.2020 evaluation video we collaborated on this summer. BT.2020 […]

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Events

[ Lecture ]
CINEGRID 2015:UHDTV video production
~Post-processing based on visual characteristics~

At CINEGRID-TOKYO 2015, to be held on October 20, 2015, we will be giving a presentation titled “UHDTV video production: post-processing based on visual characteristics”. The UHDTV format, based on the BT.2020 standard, allows for more realistic video production than the digital cinema standard. In this presentation, we will explain effective video production on UHDTV […]

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TOKYO GAME SHOW 2015: The World’s End

The VR demo “The World’s End” will be shown for the first time at the Wise inc. booth at TOKYO GAME SHOW 2015, which will be held at Makuhari Messe, September 17th (Thursday). The World’s End, directed by Mr. Okoyama, is VR Cinema content produced by VFX that synthesizes CG into 360-degree live action, and […]