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Development News

[Develop] Camera Metadata Tools using Opentimeline IO in the film production 『あの花が咲く丘で、君とまた出会えたら。』

For Cinema “あの花が咲く丘で、君とまた出会えたら。” Darwin Inc. was responsible for the visual effects, while Logoscope contributed as technical director, Logoscope developed lens metadata management tools using OpenTimelineIO (including Zeiss eXtended Data), color management and real-time uniformity correction tools for Stewart Screen’s digital cinema viewing environment, and developed Blender, Nuke, and BlackBerry. He was also responsible for the […]

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News

Participated in the film production of Netflix Series “Once Upon a Crime”

For Netflix Series’s “Once Upon a Crime,” Kahki was responsible for the visual effects, while Logoscope contributed as a technical artist, developing both a high dynamic range (HDR) viewing environment and a color management system using OpenColorIO v2.

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Development Events

【 Lecture 】“Color Management System Development using OpenColorIOv2.1” for NETFLIX compatible HDR production

Date: Thursday, December 15, 2022 Organizer: Born Digital, Inc. Venue: Watellus Common Hall (Awajicho, Tokyo) Duration: 50 minutes (time to be updated as soon as it is determined) Speaker: Fumihiko Kamemura, Technical Artist, Representative Director of Logoscope Ltd. Title: “Color Management System Development using OpenColorIOv2.1″ for NETFLIX compatible HDR production” OpenColorIOv1.0, an open source software […]

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News

Participated in the film production for “UNIQLO HEATTECH Function Assets”

WOW inc. が制作するHEATTECH Function Assets MOVIEでの映像コンテンツにテクニカル・アーティストとして参加いたしました。 For “UNIQLO HEATTECH Function Assets,” WOW inc. was responsible for the visual effects, while Logoscope contributed as a technical artist.

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News

VFX Feature: Netflix Original Series “THE NAKED DIRECTOR Season 2” on CGWORLD.JP

Netflix SDR & HDR Simultaneous Preview Environment The VFX making feature for the Netflix original series “The Naked Director Season 2” was posted on the web at CGWORLD.JP. We, Logoscope Ltd., were in charge of the HDR-ready color pipeline for Spade&Co. which led the VFX in this production. For this production, we built a simultaneous […]

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Articles

SHOT ON KOMODO —
IPP2 Camera and Workflow Assessment

Published October 31, 2020: see link below for a PDF version of this article. MARTIAL ARTS TOKYO – SHOT ON KOMODO – Camera and Workflow Assessment.pdf See the following links for IPP2-related materials used in this article. IPP2 Output Presets (https://www.red.com/download/ipp2-output-presets)RED Creative LUT Kit (https://www.red.com/download/red-creative-lut-kit) Introduction In early September 2020, Mr. Takuro Ishizaka, Director of […]

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Events

ワークショップ開催
『シーンリニアワークフローと作業色空間』
MARK Vol.2

株式会社ロゴスコープは、CG・VFX会社の株式会社MARKと協働で、ワークショップ『シーンリニアワークフローと作業色空間』を開催しました。 *ワークショップとは、インストラクター(ロゴスコープ亀村)が、CGアーティストが作業をするデスクトップ画面を見ながら対話を交えて進行する形式。受講者のデスクトップ画面をアーカイブとして記録し、ワークショップ終了後も受講者自身で振り返り(ビデオリフレクション)が可能になっています。 前半は、カラーチャートの物理特性を参考にCG内のシーンを構築する、シーンリニアワークフローに挑戦。参加者はまず、カラーチャートをサンプルしたデータ値から、グーグルスプレッドシートにグラフを作成する。参加者間で共有されたグラフをもとに、素材が正しく線形性をお互い確認しながら、数値で階調を合わせる作業に取り組みました。感覚ではなく数値で階調を確認することで、作業者による差が発生することのない一貫したワークフロー構築につながり、実作業の効率化が期待できそうです。 後半は、各ソフトウェアのワーキングスペース(作業色空間)がVFXにどのような影響を及ぼすかを検証。sRGB、ACESといった様々なカラースペースが存在する中、データ損失はもちろんのこと、現実世界に忠実な色・階調に対して、感覚的にCGに質感をつけてゆく作業では、どの作業色空間が適しているのかを探すワークショップになりました。作業色空間の変化が、感覚的な色の数値操作とコンピュータディスプレイ上の物理的な測色値にどのように影響を及ぼすのか、リアルタイムに確認しながら検証しました。

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News

Participated in the production of camera assessment content for RED KOMODO 6K

Directed by cinematographer Takuro Ishizaka with equipment support from RAID Corporation, “MARTIAL ARTS TOKYO: SHOT ON KOMODO” has been released. Logoscope provided technical direction for this project and built the color pipeline using IPP2. The document of IPP2 color pipeline used in this project will be available at a later date. #KOMODO #ShotonRED Rurouni Kenshin […]

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News

CEDEC2020

Opening to the public on May 9, 2020 BANDAI NAMCO Studios Inc. will be speaking at CEDEC 2020, September 2-4, 2020, in the regular session “The Art of Creating Highly Reliable HDRI”. The IDT profile (RICOH THETA Z1) created by Logoscope will be referenced and mentioned as part of the presentation by Masayuki Suzuki (Core […]

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Development

[Develop] IDT (Input Device Transform) for RICOH THETA Z1

In the CGWORLD vol.262 (June 2020 issue) released on Saturday, May 9, 2020, in cooperation with CGSLAB, we provided an explanation of the ACES-compatible HDRI production flow using the RAW shooting-compatible “RICOH THETA Z1”. IDT Download Link for THETA Z1  In this feature, Logoscope has created an IDT (Input Device Transform) that approximates the RGB […]