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SHOT ON KOMODO —
IPP2 Camera and Workflow Assessment

Published October 31, 2020: see link below for a PDF version of this article. MARTIAL ARTS TOKYO – SHOT ON KOMODO – Camera and Workflow Assessment.pdf See the following links for IPP2-related materials used in this article. IPP2 Output Presets (https://www.red.com/download/ipp2-output-presets)RED Creative LUT Kit (https://www.red.com/download/red-creative-lut-kit) Introduction In early September 2020, Mr. Takuro Ishizaka, Director of […]

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Virtual Experience in Reality:
ACE 2016 Vol.2

During the late afternoon of November 9th 2016 — while the while the US presidential election results were trickling into various devices and the reality of the next four years was setting in for the people of the US and around the world — a group of researchers, academics and students gathered in Osaka to […]

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Virtual Experience in Reality:
ACE 2016 Vol.1

Osaka is famous for its food, nightlife, people comedy and people. During the second week of November, one of Japan’s liveliest cities also played host to the ACE 2016 (http://ace2016.net/). ACE, which is short for Advancements in Computer Entertainment, is one of the leading international academic conferences covering the latest developments in technology and computing […]

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Virtual Experience in Reality:
“There’s no Map to Human Behaviour”
Björk Digital

The nature of her homeland Iceland is the most important source of inspiration for her, a nature without trees, but with dark days in the winter and bright nights in the summer. Björk has been making music for over 30 years, and sold over 20 million records. She become the first female pop-star who had […]

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Virtual Experiences in Reality:
Canon EXPO 2015

Once every 5 years, Canon holds the “Canon Expo”. In 2015 the Canon Expo was held in Paris, New York and Tokyo*. For Canon, the expo serves as platform to show not only what Canon has been able to achieve thus far, but also as a launching pad for what the company is working on, […]

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Virtual Experiences in Reality:
Scope+

Dr. Yu-Hsuan Huang and his team at the National Taiwan University saw a need for augmented reality applications in remote-collaborative settings when they undertook their research and development of Scope+. Scope+ is a stereoscopic video see-through augmented reality microscope. Dr. Huang is an ophthalmologist by training in addition to being a doctoral student in computer […]

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Virtual Experiences in Reality:
JackIn Head

Remotely and virtually connecting people has been an ongoing challenge and pursuit of people in modern society. Engaging and interacting with remote users who are in different locations has been realized and widely used for quite some time through the dissemination of commercially available video chat/conference applications. While these applications suffice for recreational and even […]

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AREA JAPAN Vo.4:
『FUJIFILM and RRT – Inheritance and development of the film look』

Scene Linear Workflow / ACES achieves an ideal workflow by viewing images that accurately record the light present in a scene through RRT (Reference Rendering Transform), which was developed to define color reproduction that is faithful to human perception. The RRT is a reference rendering transform (RRT) developed by AMP. This RRT has been developed […]

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AREA JAPAN Vol.3:
『SONY’s Contribution over ACES』

Scene Linear Workflow/ACES is based on digital images that faithfully represent the light of real scenes (scene linear). Therefore, by using a subject with a known reflectance (e.g., 18% gray chart) as a reference, all digital images can be represented in terms of reflectance. For example, the SONY F65 digital cinema camera can record as […]

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AREA JAPAN Vol.2:
Traditional Workflow

Scene Linear Workflow/ACES is a workflow with a color pipeline based around scene linear images. Scene-linear images are images that are relatively referenced to the light of the real scene and do not contain context-sensitive sensory values such as desirability. Scene linear images can be classified as scene-referred image states. So, what kind of image […]