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CGWORLD VFX Anatomy:GRAVITY CAT / 重力的眩暈子猫編

The VFX making of “GRAVITY CAT / 重力的眩暈子猫編” was featured in CGWORLD VFX Anatomy. Logoscope participates in high dynamic range 3D scanning of through-window buildings and scene linear workflow construction. CGWORLD VFX Anatomy『GRAVITY CAT / 重力的眩暈子猫編』 10/2016-01/2017, PlayStation PV 『GRAVITY CAT / 重力的眩暈子猫』, CG director: Tetsuaki Matsumoto (Omnibus Japan Inc.), Contribution: Color-management in VFX, Photogrammetry […]

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Articles

Virtual Experience in Reality:
ACE 2016 Vol.2

During the late afternoon of November 9th 2016 — while the while the US presidential election results were trickling into various devices and the reality of the next four years was setting in for the people of the US and around the world — a group of researchers, academics and students gathered in Osaka to […]

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Events

【 Lecture 】
The National Film Center, The National Museum of Modern Art, Tokyo:Symposium on the Digital Preservation and Archival Use of Film Collections

On January 26 and 27, 2017, the NFC Symposium: “Symposium on the Digital Preservation and Archival Use of Film Collections” will be held at the Film Center of the National Museum of Modern Art, Tokyo, Kyobashi; Logoscope will present “Scene Linear Workflows/ACES and its Perspectives in Archiving” in Part 4 of the 27th. “Scene Linear […]

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News

CGWORLD Special Interview: Virtual Human Project “Saya”

The virtual human project “Saya” was featured in the CGWORLD Special Interview, and while we introduced the latest developments in the “Saya” project in the January 2017 issue of CGWORLD 221, which went on sale on Saturday, December 10, 2016, this interview article is filled with the thoughts of the core members of the project […]

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News

Virtual Human Project: An Advertisement using Saya on the front page of Nikkei

実は本日の日経新聞にbitFlyer様の広告として Saya が掲載されています😆😆😆仮想通貨の時代がやってくるんですね pic.twitter.com/RrAsYDdkWt — TELYUKA_Saya (@mojeyuka) December 30, 2016

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Articles

Virtual Experience in Reality:
ACE 2016 Vol.1

Osaka is famous for its food, nightlife, people comedy and people. During the second week of November, one of Japan’s liveliest cities also played host to the ACE 2016 (http://ace2016.net/). ACE, which is short for Advancements in Computer Entertainment, is one of the leading international academic conferences covering the latest developments in technology and computing […]

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News Publication

CGWORLD vol.221: ‘Saya’ ver.2016

I wrote about the Virtual Human Project in CGWORLD vol.221 “Saya” ver.2016, which will be released on Saturday, December 10, 2016. I was responsible for the “History” and “Workflow” chapters in the feature. Released on Saturday, December 10, 2016 CGWORLD vol. 221 (January 2017 issue) 『Saya』ver.2016 ・Introduction・History・ Setup・ Performance Capture・ Workflow ・Rendering ・Consideration

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Events

【 Lecture 】
CGWORLDCreative Conference 2016: The Making of Björk VR

We will be giving a presentation at the CGWORLD Creative Conference 2016 on November 6, 2016. In the lecture “Making Björk VR Works”, Mr. Inudo, representative director of MARK Inc., and director of TAKCOM will also take the stage. Logoscope will present a detailed technical presentation of the 360-degree public recording of Bjork’s performance at […]

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The Sharp AQUOS and the ultra-realistic 8K high school girl CG “Saya”

The world’s first 45-inch 4K Sharp AQUOS is aiming for the top share of the market, and the ultra-realistic 8K high school girl CG “saya” is also available.

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News

Virtual Human Project:Saya ver.2016