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CGWORLD vol.221: ‘Saya’ ver.2016

I wrote about the Virtual Human Project in CGWORLD vol.221 “Saya” ver.2016, which will be released on Saturday, December 10, 2016. I was responsible for the “History” and “Workflow” chapters in the feature. Released on Saturday, December 10, 2016 CGWORLD vol. 221 (January 2017 issue) 『Saya』ver.2016 ・Introduction・History・ Setup・ Performance Capture・ Workflow ・Rendering ・Consideration

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The Sharp AQUOS and the ultra-realistic 8K high school girl CG “Saya”

The world’s first 45-inch 4K Sharp AQUOS is aiming for the top share of the market, and the ultra-realistic 8K high school girl CG “saya” is also available.

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Virtual Human Project:Saya ver.2016

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Born Digital’s Exclusive Subscription Member Download:Maya2017×Arnold Look-dev Assets

A look development scene for Maya2017 x Arnold, created by Logoscope, is available for download exclusively for Bone Digital subscription members. Be sure to take advantage of this in your render setup at Arnold.

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CGWORLD Special Interview: The article “Drone Aerial Photography for 360 Degree Video/VR”

In recent years, with the increasing complexity of video production, it has become more and more common to collaborate with various specialists. This time, we asked CGWORLD.jp for an interview on the subject of “Drone aerial photography for 360-degree video/VR” between JUE Corporation and LOGOSCOPE Corporation, which is in a collaborative relationship for 360-degree drone […]

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The Seminar “Reality of video based on cognition” was covered by FDI.

Professional video/audio production and security-related technology information in the age of cloud ICT Full Digital Inovation FDI 2016 3

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Interview article published in the CG-ARTS education report!

CG – ARTS Education Report is now up. Fumihiko Kamemura of LogoScope has joined the conversation on the theme of “The future of CG production in Japan, spoken by company representatives born in 1976-77”.

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Technical cooperation: creative conference 2015: photorealistic character making

CG artists Teluyuki Ishikawa and Yuka will give a lecture “Photoreal Character Making” at “CGWORLD Creative Conference 2015” on November 22. It’s a very interesting look at the production workflow of live-action and unmistakable digital doubles. Logoscope Ltd is a technical collaborator in building a look-development environments.

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TOKYO GAME SHOW 2015: The World’s End

The VR demo “The World’s End” will be shown for the first time at the Wise inc. booth at TOKYO GAME SHOW 2015, which will be held at Makuhari Messe, September 17th (Thursday). The World’s End, directed by Mr. Okoyama, is VR Cinema content produced by VFX that synthesizes CG into 360-degree live action, and […]

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【Publication】
CGWORLD vol.206 High-reality Video Production in BT.2020: Cognition-based Visual Reality

In the October 2015 issue of CGWORLD, the second special feature on video production under the BT.2020 standard, I wrote about the reality of video based on cognition in the section “Reality of Video Based on Cognition. “High-reality Video Production in BT.2020: Cognition-based Visual Reality”Abstract:Next generation formats such as high resolution (4K and 8K), high […]