Categories
News Publication

CGWORLD vol.221: ‘Saya’ ver.2016

I wrote about the Virtual Human Project in CGWORLD vol.221 “Saya” ver.2016, which will be released on Saturday, December 10, 2016. I was responsible for the “History” and “Workflow” chapters in the feature. Released on Saturday, December 10, 2016 CGWORLD vol. 221 (January 2017 issue) 『Saya』ver.2016 ・Introduction・History・ Setup・ Performance Capture・ Workflow ・Rendering ・Consideration

Categories
News Publication

【Publication】
CGWORLD vol.206 High-reality Video Production in BT.2020: Cognition-based Visual Reality

In the October 2015 issue of CGWORLD, the second special feature on video production under the BT.2020 standard, I wrote about the reality of video based on cognition in the section “Reality of Video Based on Cognition. “High-reality Video Production in BT.2020: Cognition-based Visual Reality”Abstract:Next generation formats such as high resolution (4K and 8K), high […]

Categories
News Publication

【Publication】
CGWORLD vol.189 Scene-linear Workflow Practice: Use your Physical Data!

I wrote the article “Practical Scene Linear Workflow: Use your Physical Data!“ for the May 2014 issue of CGWORLD vol.189. 『Scene-linear Workflow Practice: Use your Physical Data!』 Technical : Scene Linear Lighting with LEDs (Approach to Solid-state Lighting) Spectral measurement of large, high-brightness LEDs for walls -Calibration of LEDs -Verification of scene linear lighting Measurement […]

Categories
News Publication

CGWORLD vol.176 “Scene Linear Workflow Basic Explanation” was supervised.

The April issue of CGWORLD vol.176 features the first 26-page special feature, “Basic Explanation of Scene Linear Workflow”. The content of this article is the construction method of a scene linear workflow based on the IIF-ACES standard, which we have been verifying since last summer.  Scene linear is digital data that is a physically accurate […]