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CGWORLD vol.176 “Scene Linear Workflow Basic Explanation” was supervised.

The April issue of CGWORLD vol.176 features the first 26-page special feature, “Basic Explanation of Scene Linear Workflow”. The content of this article is the construction method of a scene linear workflow based on the IIF-ACES standard, which we have been verifying since last summer.
 Scene linear is digital data that is a physically accurate numerical representation of light in the real world. The majority of digital images reflect human vision and senses. By removing these subjective elements once and for all, and unifying digital images into physically accurate data (scene linear), we can recreate our real world as physically correct digital data. However, at this stage we are not able to experience these images/images as anything close to the real world. By adding effects based on human senses to this linear scene data, we can create more vivid visual effects (visual effects).
 This article was written by Tatsuya Yamagishi (CG Supervisor), Yasuhiro Kato (VFX Artist) and KojiVFX/Koji Yamaguchi (VFX Composite Artist). The result of a multifaceted examination of each complex VFX process with three experts in the field, the result is a more practical scene linear workflow explanation.
 In addition to those in charge of VFX (visual effects), we hope that a wide range of people involved in high-quality video production, including cameramen, lighting, colorists, editors, and post-production, will find this site useful.