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The Sharp AQUOS and the ultra-realistic 8K high school girl CG “Saya”

The world’s first 45-inch 4K Sharp AQUOS is aiming for the top share of the market, and the ultra-realistic 8K high school girl CG “saya” is also available.

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Virtual Human Project:Saya ver.2016

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Born Digital’s Exclusive Subscription Member Download:Maya2017×Arnold Look-dev Assets

A look development scene for Maya2017 x Arnold, created by Logoscope, is available for download exclusively for Bone Digital subscription members. Be sure to take advantage of this in your render setup at Arnold.

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CGWORLD Special Interview: The article “Drone Aerial Photography for 360 Degree Video/VR”

In recent years, with the increasing complexity of video production, it has become more and more common to collaborate with various specialists. This time, we asked CGWORLD.jp for an interview on the subject of “Drone aerial photography for 360-degree video/VR” between JUE Corporation and LOGOSCOPE Corporation, which is in a collaborative relationship for 360-degree drone […]

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The Seminar “Reality of video based on cognition” was covered by FDI.

Professional video/audio production and security-related technology information in the age of cloud ICT Full Digital Inovation FDI 2016 3

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Interview article published in the CG-ARTS education report!

CG – ARTS Education Report is now up. Fumihiko Kamemura of LogoScope has joined the conversation on the theme of “The future of CG production in Japan, spoken by company representatives born in 1976-77”.

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Technical cooperation: creative conference 2015: photorealistic character making

CG artists Teluyuki Ishikawa and Yuka will give a lecture “Photoreal Character Making” at “CGWORLD Creative Conference 2015” on November 22. It’s a very interesting look at the production workflow of live-action and unmistakable digital doubles. Logoscope Ltd is a technical collaborator in building a look-development environments.

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TOKYO GAME SHOW 2015: The World’s End

The VR demo “The World’s End” will be shown for the first time at the Wise inc. booth at TOKYO GAME SHOW 2015, which will be held at Makuhari Messe, September 17th (Thursday). The World’s End, directed by Mr. Okoyama, is VR Cinema content produced by VFX that synthesizes CG into 360-degree live action, and […]

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Events News

[Lecture]
Fujifilm Technical Center Opening Event:Practical Scene Linear Workflow with ACES Color Space and its Impact on Video and VFX Industry

The following presentation will be given at the Fujifilm Technical Center Opening Event on September 20, 2013. Seminar Title.Practical scene linear workflows using ACES color space and their impact on the video and VFX industry Seminar OverviewThe scene linear workflow based on the ACES standard of AMPAS is a universal video production technique that condenses […]

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IIF-ACES Workflow using IS-100 and IS-mini: Camera Setting

We provide the construction of the scene-linear workflow based on ACES color space for VFX companies. In the process of the scene-linear workflow, we first remove the camera’s native gamma and convert it to ACES(scene-linear). In this case, it is important for the cinematographer and DIT(Digital Image Technician) to properly set the right camera setting. […]