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Zatoichi 0: Making Movie

The making movie of Zatoichi 0 is now available on Youtube. Logoscope was responsible for the creation of a scene linear/ACES look development environment for digital human production. Contribution: Building ACES Color Pipeline for Look-development Environment (Digital Human)

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Events

【 講演 】
JEITA人間工学専門委員会ミニシンポジウム

JEITA内の人間工学専門委員会では、 ディスプレイデバイスの人間への影響を基礎から調査・研究し、ディスプレイの最適のあり方や使い方について提言し、さらに国際標準の分析や対応も行なっています 2017 年 11 月 15 日(水)に開催される人間工学専門委員会主催ミニシンポジウムにおいて講演いたします。 日時: 2017 年 11 月 15 日(水) 14:30~15:30 場所:一般社団法人 電子情報技術産業協会(JEITA) 409 会議室 〒100-0004 東京都千代田区大手町 1-1-3 大手センタービル 4F

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Events News Workshop

[ Workshop ]
Keio Media Design:Color-management in Unity

グローバルに活躍できるクリエイティブリーダーである「メディア・イノベータ」を育成する KMD は、創造社会を牽引するための様々な活動を行っています。 2017 年 11 月 7 日のKMDでの実習講義において、光、色、とそれを扱うソフトウェア、電子デバイスを理解するため、Unityを使ったワークショップをおこないました。 Workshop進行用スライド(ダウンロード)

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News

CGWORLD VFX Anatomy:GRAVITY CAT / 重力的眩暈子猫編

The VFX making of “GRAVITY CAT / 重力的眩暈子猫編” was featured in CGWORLD VFX Anatomy. Logoscope participates in high dynamic range 3D scanning of through-window buildings and scene linear workflow construction. CGWORLD VFX Anatomy『GRAVITY CAT / 重力的眩暈子猫編』 10/2016-01/2017, PlayStation PV 『GRAVITY CAT / 重力的眩暈子猫』, CG director: Tetsuaki Matsumoto (Omnibus Japan Inc.), Contribution: Color-management in VFX, Photogrammetry […]

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Events

【 Lecture 】
The National Film Center, The National Museum of Modern Art, Tokyo:Symposium on the Digital Preservation and Archival Use of Film Collections

On January 26 and 27, 2017, the NFC Symposium: “Symposium on the Digital Preservation and Archival Use of Film Collections” will be held at the Film Center of the National Museum of Modern Art, Tokyo, Kyobashi; Logoscope will present “Scene Linear Workflows/ACES and its Perspectives in Archiving” in Part 4 of the 27th. “Scene Linear […]

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CGWORLD Special Interview: Virtual Human Project “Saya”

The virtual human project “Saya” was featured in the CGWORLD Special Interview, and while we introduced the latest developments in the “Saya” project in the January 2017 issue of CGWORLD 221, which went on sale on Saturday, December 10, 2016, this interview article is filled with the thoughts of the core members of the project […]

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Virtual Human Project: An Advertisement using Saya on the front page of Nikkei

実は本日の日経新聞にbitFlyer様の広告として Saya が掲載されています😆😆😆仮想通貨の時代がやってくるんですね pic.twitter.com/RrAsYDdkWt — TELYUKA_Saya (@mojeyuka) December 30, 2016

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News Publication

CGWORLD vol.221: ‘Saya’ ver.2016

I wrote about the Virtual Human Project in CGWORLD vol.221 “Saya” ver.2016, which will be released on Saturday, December 10, 2016. I was responsible for the “History” and “Workflow” chapters in the feature. Released on Saturday, December 10, 2016 CGWORLD vol. 221 (January 2017 issue) 『Saya』ver.2016 ・Introduction・History・ Setup・ Performance Capture・ Workflow ・Rendering ・Consideration

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Events

【 Lecture 】
CGWORLDCreative Conference 2016: The Making of Björk VR

We will be giving a presentation at the CGWORLD Creative Conference 2016 on November 6, 2016. In the lecture “Making Björk VR Works”, Mr. Inudo, representative director of MARK Inc., and director of TAKCOM will also take the stage. Logoscope will present a detailed technical presentation of the 360-degree public recording of Bjork’s performance at […]

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The Sharp AQUOS and the ultra-realistic 8K high school girl CG “Saya”

The world’s first 45-inch 4K Sharp AQUOS is aiming for the top share of the market, and the ultra-realistic 8K high school girl CG “saya” is also available.