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Events

JPPA Seminar: Video Production on Scene-linear/ACES and BT.2020 Standards
Reality of Video based on Cognition

The 5th File-Based Workflow Interpolation Seminar hosted by Japan Post Production Association (JPPA) will be held. I will be giving a presentation on “Video Production in Scene Linear/ACES and BT.2020 – Reality of Video Based on Cognition”. Date and Time: February 10, 2016 (Water) 13:00~18:00 (12:15~) Venue: Fujifilm Nishiasabu Holl (2-26-30 Nishiasabu, Minato-ku, Tokyo) In […]

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Articles

Virtual Experiences in Reality:
Scope+

Dr. Yu-Hsuan Huang and his team at the National Taiwan University saw a need for augmented reality applications in remote-collaborative settings when they undertook their research and development of Scope+. Scope+ is a stereoscopic video see-through augmented reality microscope. Dr. Huang is an ophthalmologist by training in addition to being a doctoral student in computer […]

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Articles

Virtual Experiences in Reality:
JackIn Head

Remotely and virtually connecting people has been an ongoing challenge and pursuit of people in modern society. Engaging and interacting with remote users who are in different locations has been realized and widely used for quite some time through the dissemination of commercially available video chat/conference applications. While these applications suffice for recreational and even […]

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Events

【 Lecture 】
CGWORLD 2015 Creative Conference :Video Production in BT.2020: Reality of Video Based on Cognition

We will be giving a presentation at the CGWORLD 2015 Creative Conference in Tokyo on November 22, 2015 as follows. “Video Production in BT.2020: Reality of Video Based on Cognition”Abstract:Next generation formats such as high resolution (4K and 8K), high frame rate (HFR) and high brightness (HDR) bring a high level of reality to video […]

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Events

InterBEE2015 JPPADay Session: Creative frame rates and HDR workflows based on the BT.2020 standard

I will be speaking at the InterBEE2018 JPPA session on Thursday, November 19, 2015. In this talk, I will introduce a creative frame rate method where different frame rates are synthesized within a cut and a workflow for HDR (High Dynamic Range) video, based on the BT.2020 evaluation video we collaborated on this summer. BT.2020 […]

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Events

[ Lecture ]
CINEGRID 2015:UHDTV video production
~Post-processing based on visual characteristics~

At CINEGRID-TOKYO 2015, to be held on October 20, 2015, we will be giving a presentation titled “UHDTV video production: post-processing based on visual characteristics”. The UHDTV format, based on the BT.2020 standard, allows for more realistic video production than the digital cinema standard. In this presentation, we will explain effective video production on UHDTV […]

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Events

『CINEGRID-TOKYO 2015』

10月20日(火)に開催される『CINEGRID-TOKYO 2015』にて、『UHDTVでの映像制作:視覚特性を手がかりにしたポストプロセス』というタイトルで講演をおこないます。BT.2020規格に基づいたUHDTVフォーマットは、デジタルシネマ規格を上回るリアリティの高い映像制作を可能にします。本講演では、多数の研究者によって明らかにされた映像と認知の関係をてがかりに、UHDTVでの効果的な映像制作について解説します。 2015/10/22 CINGRID-TOKYO 2015 Admission is free! http://cinegrid.kmd.keio.ac.jp/

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News

Interview article published in the CG-ARTS education report!

CG – ARTS Education Report is now up. Fumihiko Kamemura of LogoScope has joined the conversation on the theme of “The future of CG production in Japan, spoken by company representatives born in 1976-77”.

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Technical cooperation: creative conference 2015: photorealistic character making

CG artists Teluyuki Ishikawa and Yuka will give a lecture “Photoreal Character Making” at “CGWORLD Creative Conference 2015” on November 22. It’s a very interesting look at the production workflow of live-action and unmistakable digital doubles. Logoscope Ltd is a technical collaborator in building a look-development environments.

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News

TOKYO GAME SHOW 2015: The World’s End

The VR demo “The World’s End” will be shown for the first time at the Wise inc. booth at TOKYO GAME SHOW 2015, which will be held at Makuhari Messe, September 17th (Thursday). The World’s End, directed by Mr. Okoyama, is VR Cinema content produced by VFX that synthesizes CG into 360-degree live action, and […]