projects4_1c

Virtual Human Projects

We create contents that are based on the virtual representation of human in new representation media. At the same time, we aim to work in collaboration with artists and engineers who are attracted to those contents creation.

Summary of the Project:

The technology of Digital Human which create photorealistic image of human on the digital place has been a long-time issue in the field of movie production. It shows great development in recent years through the effort of the researchers of computer graphics and other specialties. The Digital Human, here we take up “SAYA” (TELYUKA, 2015) for an example, are using the latest computer graphics as representation media. Besides, drawings and sculptings by the CG artist’s detailed observation of human body are indispensable for Digital Human.

In the process of creating Digital Human, the creator initially observes, touches and experiences humans that are the existence in “Reality”. Then he/she represents those messages which are acquired from that “Reality” onto the digital device by little and little. These complicated processes which are closely related to human’s recognition is one of difficulty to create Digital Human. Digital human be born through that complexity are never “Realistic”. But they are virtual existence which obtained essence of “Reality”.

On the other hand, the difference between our observation of actual object and virtual representation of the “Reality” is that the representation media, the “Device” always intervene on the latter. To represent the essence of “Reality”, the representation media and skill of artists are equally important. Artists will be able to understand the characteristic of that media by handle them perfectly. As a result, we are now able to represent the things those were impossible before on such new devices. From that, the creation of new fruitful and attractive contents is expected.

In this project, we create contents that are based on the virtual representation of human in new representation media. At the same time, we aim to work in collaboration with artists and engineers who are attracted to those contents creation.

Work experiences: